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SDL_RenderDrawPoint

Use this function to draw a point on the current rendering target.

Syntax

int SDL_RenderDrawPoint(SDL_Renderer* renderer,
                        int           x, 
                        int           y)

Function Parameters

renderer

the rendering context

x

the x coordinate of the point

y

the y coordinate of the point

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, use SDL_RenderDrawPoints() instead.


CategoryAPI, CategoryRender

None: SDL_RenderDrawPoint (last edited 2013-11-14 18:13:09 by Soryy708)

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